![]() In the case of Suzanne, you could put her on a table with a tilted head, but it might still roll to the side. But once 3D-printed, an object will fall over if there is insufficient balance. In virtual 3D everything floats by default. Hover your pointer over the Subdivision modifier and press Control + A to apply the subdivisions to the monkey head. This will smooth out Suzanne’s surface, so we’ve got proper polygon detail for 3D printing. While the head is selected, press Control + 3 to add a Subdivision modifier with three subdivision iterations. The default monkey head has a very coarse amount of polygons. ![]() Let’s delete all default scene elements, and add a Suzanne (Monkey) head to Blender. This effect can’t be translated to a 3D-printed object, so you’ll need to ensure that an object has sufficient polygon detail to avoid visible facets, unless you’re aiming for a stylized execution. In virtual 3D space, low polygon detail can be obscured using a shader, giving a 3D object’s surface the illusion of smoothness in renderings. The final step: exporting your model for 3D printĬheck 1: Does the Blender 3Dmesh have enough polygon detail?.Option 2: Do you want your 3d printed object to be hollow?.Option 1: Do you want to paint your 3d model?.Check 4: Are the object's dimensions correct?.Check 1: Does the mesh have enough polygon detail?.
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